The reboot. There’s no escape from such a maniacal beast across any medium, it seems. The latest victim in its crosshairs is the Call of Duty series. Not the original that began the series, but the one which officially reformed it into what we know today. Since its precursor we’ve seen copycat series come and go, new genres arise, and two US presidents leave office since. Now, developer Infinity Ward (& rolodex of Activision’s 1st-party developers) return to their cash-cow with an emphasis on realism and more grounded combat, though not completely eschewing its action expectations. The result is a haphazardly-made FPS redressing past sins of a missing campaign and its outdated tech while inadvertently suggesting those fixes weren’t the biggest concerns.
[An old, blind man is being watched on video venting about “foreign powers invading the country.” The camera slowly pans to several men in the back of a white van. Most carry weapons; one dons a suicide vest. They collectively exit the vehicle and appear to be in a city square. Nearby civilians, mother and son the nearest, hesitate to comprehend what’s happening. Then, pandemonium and horror strike the masses as the bomber slowly raises the detonator. Just as the screams hit fever pitch SMASH CUT to BLACK SCREEN and TITLE.]